1866 Mount And Blade

2020. 2. 7. 10:43카테고리 없음

Move over there!You can order your troops to walk to a certain position by holding down the “hold this position” button for a few seconds.WarpaintAs an Indian character you can customize your warpaint in the warpaint editor available in the camp menu.AmbushesYes, Ambushes. If you become too dishonorable (or honorable), you’re bound to make somebody want to kill you. Watch your back as you travel around the world map, as bounty hunters lie in wait. The more honorable or dishonorable you are, the more severe and frequent their attacks will be. This might be a good time to hire a talented scoutDeath CamWith so many bullets flying everywhere, it is really easy to get shot these days. If you are knocked out of the battle early, you can choose to watch your troops carry on the battle without you. When in third person mode, you can move around by using the mouse and the W,A,S,D keys.

1866 aims to bring the atmosphere of the most famous western movies to Mount and Blade. Climb into your saddle and experience one of the wildest places in the west. You'll ride into El Paso a stranger, but will you ride into the sunset as a legend of the west? Feature list.

Looking for the best action-adventure rpg game to date? Mount and Blade: Warband is what you want, and for the best possible experience, you need Mount and Blade Warband mods. But what are the best Mount & Blade Warband mods? Check out this handy list for the top 5 best Mount and Blade Warband mods available today. For Mount and Blade 1, 1866. For Warband, just tried the Wild Wind because it said it was for both MP and SP, but turns out its for MP and there aren't any servers for it. I'll go ahead and try out Old Frontier and see how that goes.

1866 Mount And Blade Mod

Pressing TAB will exit the battle and simulate a retreat. In some scenarios, it may be smarter to let your troops finish the battle without you rather than retreating.Minor Faction RecruitmentYou can recruit from both the Minor Factions and the Unique factions (Commoners, Outlaws,Deserters) if you manage to get them to like you enough. (You can do this by coming to their aid in battles).At a faction relation of 10 (25 in v0.9.0), you have the option to start recruiting their troops. But these factions won’t trust you enough to let you recruit all of their troops right away. You’ll need higher relations to recruit their more powerful troops. At a relation of 40 (75 in v0.9.0), you will finally be able to recruit level 30 characters, which are the most powerful troops the Minor Factions have available.Minor Faction DisguisesThe minor factions are poorly organized and can’t spot a well disguised intruder when they encounter them on the world map. Some races will automatically be disguised.

In other cases, an appropriate item can help you blend in should you encounter them. Starting Character:Choose the first option for each choiceArmy father and Booming town start gives you more cash plus weapons and a horse. The lower down you choose generally means you are making the game harder ( If you have a bum for a dad and lived in the wildernes you can imagine your start being harder). I choose union start as I need to kill all those CSA rebels for cash ( Would love an alternative here for CSA I still wouldn’t take it I just love freedom of play).Stat points:Charisma:This is up to your own play style but I recommend highly you plan for high leadership ( Lowers troop wages and increases troop size). Since this means a high CHR score it means you might as well focus on trading as well ( Buy cheaper sell dearer ).Honestly for your main character there isn’t much else you really have to raise to have a good game. You will find yourself limited by stat scores to raising the few things you really need.Agility:I place this second as it enables high weapon scores ( that you can pump with skill points and not rely on combat promotions) and higher horse shooting accuracy ( You are on a horse right?).

You don’t need a riding skill above 4 unless you really have nothing else to raise.Strength:Not as important as it is in native M&B. Stockpiling is pretty much the only one you really “need” here ( Only your main needs stockpiling, your companions use it not their own stat). Pumping hardiness is ok but 2 HP is not going to save your life that often. Power strike is nice but I tend to stick to pistol/rifle.Int:No real need here as you will have companions to fill all the INT roles ( Looting, Scouting ( path finding, spotting, tracking ), Medic ( injury, first aid ) and engineer.Skills:Notable skills to raise for yourself:Power Strike- This depends on your play style ( I personally avoid melee weapons ). If you find yourself using melee weapons often, raise this one for 10% damage and melee weapon speed increase.Stockpiling- As I have mentioned only your main character needs this.

Lets you buy larger ammo pouches ( Very usefull for protracted battles and sieges ).Weapon Master- Important to being able to raise your weaponskill with skillpointsHorse accuracy- Makes those mad dashes on your horse, guns a blazing, more deadly.Helpful skills that aren’t vital:Riding- My favourite horse only needs riding 1 to use. Fastest horse only needs lvl 4 in riding.Atheltics- Increases your run speed while on foot.

Nice to be able to pop out of cover and back again. More use for hand to hand combat as it lets you back peddle faster.Skills you can leave alone safely:Persuasion- As it stands this is of little use ( don’t be surprised if they find a use for it later though)Prison management- Unless you want to roleplay a slave trader the returns of this are outwieghed by the loss of raising other skillsSkills for your companions:I personally train 4-5 companions as specialists. The rest I keep as pure combat. Scout- Pump INT only – Trailblazing, spotting and tracking. Medic- Pump INT only – Surgery, First aid and wound treatment. Engineer – Pump INT only – Engineer. Since this companion will have quite a few left over skill points they make a good trainer as well.

Trainer – Pump INT only. It is best to have one companion with a high level of training instead of many companions with low training. Higher levels of training give larger XP bonus ( Shrugging Khan). Optional – Looter – Pump AGI only – LootingGame Start:Forget raising troops! Concertrate on getting all 14 of your companions. Travel from town to town and pick them up ( Remember to recheck after picking up a companion to see if another has spawned at the same spot ). Only using your 14 comapnions has two big advatages 1) They cost almost nothing.

If memory serves me right I was looking at a 2 buck wage bill most my early game which is incredibaly easy to cover 2) Only having companions means that all fight xp goes to them to help level them up. If you throw in just 5 high level 30 mercs into the battle you will find them “kill stealing” all the the enemy. Often I let the last few enemy be killed by my followers even if I could easily kill them myself ( your comapnions can’t be killed so give them every chance to level up and not be “sucky”).

Personel note Red Hair Sally has become a beast in my game for I haven’t a clue reason, she just keeps getting the last kill shot in. In the mean time get cash by taking on small groups of looters and doing trade runs which brings us toTrade runs:Easy principle, buy whiskey, tequlia and guns from USA and sell to the natives for big profits. While not exactly moral it will leave you swimming in cash ( I had 400 bucks, 14 companions and kitted up before I was ready to take on the world). After you have flooded the natives with guns you can always offload the rest on the mexicans ( For much smaller return ). The key here is your trade skill, with comapanion adjustment mine is at 9 atm which means you can nearly make money of anything ( except hides which are annoyingly uniform).Where from here?Well it is your gametake your pick. I personally wait till one indian faction takes on more than it can chew and then jump on them with a rag tag assortment of scum and villany gathered from the various cantinas of the world.One word of advice is to stay on the good side of the USA unless you wish to play a harder game.CombatMmkay two ways at this.

1) the gamey options 2) Tactical options1) A lot you learnt in native still works wonders here. Infantry heavy armies can decimate calvary simply by redpolying to your “retreat zone”. All cavalry attempting to circle to your left ( which they will) hits the invisible line at gets “stuck” equals field day for target practice.Natives in siege battles are super simple to beat ( Hill fort ). Stand way back and plonk away their arrows are crap at that range. Break siege and repeat. 30 men can take out 150 easy with you seriously killing half. ( This with a high injury stat which means that nearly 75% of your casualties will be only injured where all theirs will be kills a few hours rest and repeat )If you are the only one on horse you can charge forward and get the enemies cavalrys attention then proceed to circle them in front of your foot soldiers for a battle of attrition that has only one outcomeThe above is even true once the battle has truly ensued.

Simply take passing runs through the enemy infantry, pistol firing red and you will get most guys looking your way that is until you break line of sight with them and they revert to old objectiverepeat. Concertrate on the muzzle loaders as they are the ones that make you go,”Ooof, you lose 22 hp” at long range.2)Cover = gold. In order of my prefrence. Wagon – tall cacti – low wagon and cacti – hill crest – your own men – your horse ( You did dismount for long range shots? Obviously for a town map, building corners are not too bad, not bad at all.Infantry needs to be deployed on hill slopes to mitagate the charge factor of cavalry. Enemy side if you have numbers plus slow loaders, near side if you are weaker or have fast firers ( I know a few will have objections to this, test it out yourself)Learn to love the number 4 button. Your cavalry works best enmass.sic.( can’t be botherd to find right spelling).

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Left to the order of general charge you will see your cav doing stupid stuff. I personally usually have them on “follow me” with “hold this position” to reinforce the silly buggers to get the hell out of that 15 man enemy clump. A couple enmass charges really breaks up an enemies charge ( which is all the AI does with the exception of fort maps where they will sit pretty and take it)Keep moving while in comabat( especially on foot). If you are using muzzle loaders, try to fight next to cover. Fire, run to cover, reload and repeat.

If using breech loaders or magazine guns, keep strafing while loading to present a harder target while out in the open. (LCJr)The enemy always bee lines straight to you. Deploy to a side of an impassable terrain feature and they will get split up trying to get youHmm this needs to go in number one category.While I am not a fan of abusing save games ( It ruins the fun) I can highly recommend new players replaying the same battle a few times to try out your own tactical prefrences. It can really give you insight seeing how the same battle can play out so differently depending on your orders. PISTOLS:Remington New Model Army:The most accurate revolver. It’s powerful and can be reloaded quickly.

It may be the best pick for a sole pistolier.Starr Single Action:Second most accurate revolver thanks to its closed top frame. It is a little more powerful than Remington Army which makes them even.

A good combat pistol overall.Colt M1847 Walker:Most powerful revolver with moderate accuracy. It usually only takes one or two shots to kill a man.

A good pick if power is more important than accuracy for you.Colt M1848 Dragoon:A slightly cheaper, less powerful, and less accurate version of the Walker.Colt M1860 ArmyQuite powerful and decently accurate; a very useful mid range combat pistol. Chromed version has better stats.LeMat.42Moderate accuracy and power, but has the distinct advantage of holding nine shots. This makes the LeMat one of the best revolvers.LeFaucheux 20 ShotAn expensive Belgian pinfire revolver with an amazing 20 round capacity fired through two barrels.

While weak and fairly inaccurate, its ridiculous round capacity more than makes up for it.Beaumont-Adams RevolverGood power, mediocre accuracy, and decent speed make the Beaumont-Adams a good mid range gun.Starr Double ActionDouble action means that every trigger pull is heavy, which severely limits accuracy. It can be fired faster than single action guns, however.Starr Converted to SAThe aforementioned gun’s double action mechanism is removed, but its accuracy is still limited by its short barrel length.Whitney Navy RevolverA well-made, accurate Navy revolver – the best Navy caliber revolver, in fact.Spiller & BurrA brass framed copy of the Whitney.Remington New Model NavyThe weaker,.36 caliber version of the Army, sporting a shorter barrel. Its only advantage over the Army is a faster reload time.Smith & Wesson No 2What it lacks in power it makes up for with good accuracy and very fast reloading time.Kirschbaum Pinfire RevolverSmall-calibre pinfire gun with moderate accuracy and good speed.Mortimer RevolverAn early transitional percussion revolver, the Mortimer has mediocre power and accuracy.LeFaucheux M185412mm pinfire revolver with good power and decent accuracy. Its self contained pinfire cartridges allow for fast reloading.Colt M1851 NavyA mid range pistol with moderate power and decent accuracy.Remington M1865 Rolling BlockA highly powerful and accurate single shot target pistol chambered in.50 caliber.S&W Volcanic PistolThe first true repeater. The pistol version of the Volcanic Rifle held ten shots in a tube magazine but its ‘Rocket Ball’ ammunition was very underpowered.Smith & Wesson No 1A seven shot.22 pocket revolver.

This gun is one of the weakest in the game, but its accuracy is not bad for a pocket gun and it reloads very quickly.Colt M1849 PocketA small five shot.31 revolver. Poor power and accuracy. However, it was the best selling revolver of the time because of its simplicity and concealability.Colt M1849 Wells FargoRemove the loading lever and shorten the barrel of the Pocket, and you get the Wells Fargo. Its inferior accuracy is balanced by its simplicity and speed.Colt Pocket PoliceLike the M1849, but.36 caliber and with improved speed and accuracy.Allen T. Contributors list:(If you are not on the list and think we have forgotten you, we apologize.

It's a year after the Civil War in the Western part of the United States. In the North, there are Apaches and Comanches. From the South, Mexican bandits raid American villages. Join the US Army and become an honest man or lend your hand to a bandit chief for a fistful of dollars.1866 aims to bring the atmosphere of the most famous Western movies to Mount and Blade. More than 65 brand-new detailed and realistic firearms await you. Whether you use them for good or bad is up to you.Feature list:Please check our Taleworlds release thread for it.Commands.

Mount and blade 1866 runtime errorBlade

Loved to play it. But 2 major problems occured:-after I conquered my first city El Paso I got a silly amount of cash, something like 5252252 dollars!!!!! I was struggling to keep running my army with limited bucks, which pushed me to frequently hunt for buffalo meat, loot enemies village, even accept the silly duels for 10 dollars, I found all of that nice, and suddenly Bingo, Waco the former US federate loner turned into a millionnaire-around level 25-30 I could easily managed to besieged forts ALONE.

Enemy armies of 150+ men stayed entrenched in the fort! I eliminated them one by one, besieged the fort 3 times in a row, each time killed 50+ enemies. Occasionnaly I took a head shot, was taken prisoner, lost some money (but since I have become a millionnaire it did not matter anymore), then besieged the fort again. Not so fun.apart from that it is a great mod, great work, a pity this mod has not been updated for a year. I get the bad feeling that this mod may be dead, as much as i hate to say it, i love this mod, i dont wanna see it end uncompleted, but its been a year since the last update, and really aint had much info as to if its still alive or not.Hopefully someone can confirm if its alive or dead.your feeling is bad bro.

They are still working on for the final versionThey are? Is it for M&B or Warband?Been released and never even posted here, just searched for 1866 and there is a newer version out. 0.9.1 is out.